This year I yet again did the Global Game Jam and had a great time (and here’s last year’s entry). I worked alongside a lot of very talented people with a lot of passion. So much passion that they would spend the entire weekend making a game. And so I present to you my latest jam, CraftCraft:
The game was really fun to make. While I did have a great time being social with everyone there, I decided to build this one solo. I had a very specific vision and knew how to execute it. Even though I did work alone I didn’t feel alone, and had help from people who did some fantastic music for me, play tested it, let me use their thumb drive, or made some fantastic voxel code I leveraged. More information on the game is available on the game’s page. The theme was:
“We don’t see things as they are, we see them as we are.”
It made me think about how we see ourselves, through the cameras on our cell phones, and the webcams on our computers. It also made me think about interplay of objectivity and subjectivity. Its how we interpret ideas that matters. And I’m a silly guy, and I don’t necessarily feel like I interpret ideas very linearly. I like to just mash things together in my head. Throw things against the wall and see what sticks. So I made a game where you essentially take a selfie, go inside your own picture, and mash ideas together in the form of blocks. Essentially its a crafting game, crafting ‘things’ out of ideas. Most of the ideas are abstract, and the things are concrete.
I wanted the craft mechanics to be similar to roguelikes. Every playthrough crafting recipes are generated, and part of the game is to mine ‘sparks’ of information that help you find recipes. You can also find recipes through trial and error. Its actually not that bad of a game to play (and you can grab a windows version from the site. Tell me if it works .
Until the next jam!