Unity Tip: Working with Resources.Load() Strings

Resources.Load() is the way to load ‘baked’ data (ie data that was shipped with Unity at compile-time). This is done via strings. Messy, messy strings. And what format are these strings? The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted. This path value is surprisingly easy to… Continue reading Unity Tip: Working with Resources.Load() Strings

Unity Tip: Importing Textures

Usually when working with textures in Unity you may have a few specific requirements on how textures should be imported. Compression, mip-maps, filter mode, and wrap are usually my most commonly set flags. I’ve taken to writing a small chunk of editor code to help me set the properties of my images without requiring manually… Continue reading Unity Tip: Importing Textures