We’ve been hard at work on adding more levels and content to Monster Words and Monstruo Pallabras. ‘Soon’ we’ll be shipping both. Here’s a background we did for the monster’s home world:
I think there are a couple distinct (and hopefully complementary) art styles in the game. I think of it as evolving, meshing the style with the game. Some of the artwork is done in Illustrator and painted in Photoshop, some of it is made completely in Photoshop. A large amount of it is done on paper first:
A lot of great artists are able to sketch out on the monitor, which I have yet to be able to do effectively. I can’t put my finger on why I prefer paper. I think it might be the higher ‘resolution’. I have a tendency to iterate quickly on paper, and I use an animation desk (technically, I just use just the disc most of the time) to draw things rough, and clean them up fast. Here’s the rough for the above image:
And this is from the roughs below. I iterated over a few different concepts before deciding upon a flatter composition. I initially went more panoramic, but felt that I could get a feeling of depth by using simple geometric shapes and fit more with the existing style.
Ultimately I drew it about 5 times. I showed a friend the cleaned up pencil drawing, then an hour and a half later the final piece. ‘Damn, that was fast’, he said but he didn’t see the hours I spent looking at ideas for composition, drawing little doodles, and staring at blank paper. Which is why I thought it might be interesting to write more of a ‘behind the scenes’ post.
There’s a lot of art that doesn’t make it, even though it might be cool:
This was a potential character within the game, but it didn’t make the cut. What replaced it? The new update will be out, and you’ll see soon enough!
















