An infrequent, but potentially catastrophic problem that can occur is Unity unable to start up and open your project. I was helping a friend debug this exact problem yesterday. I have a checklist of things that I will generally do to debug the issue and see what the problem is: But First Before you do… Continue reading Unity Tip: Fixing Unity hanging at startup.
I saw the whirlpool in the new hearthstone gameplay video and I was hypnotized by it for some reason. I figured this is probably a shader…but how does it work? I was determined to see how. My final result was this: How does it work? My shader doesn’t have the additional layers of transparency and fading that… Continue reading Whoaaaa…trippy! Creating a Whirlpool Shader
Let’s talk gameplay. What’s the difference between, say, ‘gameplay’ programming and other programming? If you are developing a game, you might need to make lots of things: shaders, engine, lighting, modeling, animation, in-app purchases, banhammers, web sites, the list goes on. But these things do not a game make. Gameplay makes a game. Gameplay is what you… Continue reading Games 101: Coding Gameplay
In an attempt to shamelessly get Project Search & Replace into people’s hands, I’ve created a free version: Project Search. Free Version: Project Search Like its bigger brother, Project Search allows you to search across an entire project but is feature limited: Replace is not available. Search Scope is not available. Search while the application… Continue reading Project Search & Replace: Free Version, More Videos, More Features
As I work on my Project Search & Replace tool I get to learn a lot about the internals of Unity. I’m currently adding the ability to search and replace prefab instances to the tool(edit: now out in v1.1!), and I’ve also written a free utility for prefabs (scroll down to the Prefab Hierarchy Inspector or check it… Continue reading Stupid Prefab Tricks
This is a post that I’ve been meaning to write for a while, mainly so that I can refer to it when someone can’t understand why I use SVN. So Git. Its the Golden Hammer of version control. Its really good for making Twitter so its great for games, right? It seems people are taught… Continue reading Why Git is Not Good for Games.
Working with animations in Unity has some quirks. Sometimes I will make an animation and I animated the wrong object. I might have realized I want to animate the container for an object, or accidentally animated the parent when I wanted to animate the child (this happens more often than I’d like to admit!). Unity does… Continue reading Howto: Remapping the Animation Hierarchy in Unity
Frequently people’s first foray into programming is in games. Sometimes developers come from other disciplines such as design or QA. Frequently I see the same programming mistakes occur due to a lack of understanding of basic data structures. I’ve made them, it seems everyone makes them. So I hope to spread some data structure love (using C#/Unity… Continue reading Games 101: Data Structures in Games