Games 101: Coding Gameplay

Let’s talk gameplay. What’s the difference between, say, ‘gameplay’ programming and other programming? If you are developing a game, you might need to make lots of things: shaders, engine, lighting, modeling, animation, in-app purchases, banhammers, web sites, the list goes on. But these things do not a game make. Gameplay makes a game. Gameplay is what you… Continue reading Games 101: Coding Gameplay

Project Search & Replace: Free Version, More Videos, More Features

In an attempt to shamelessly get Project Search & Replace into people’s hands, I’ve created a free version: Project Search. Free Version: Project Search Like its bigger brother, Project Search allows you to search across an entire project but is feature limited: Replace is not available. Search Scope is not available. Search while the application… Continue reading Project Search & Replace: Free Version, More Videos, More Features

Howto: Remapping the Animation Hierarchy in Unity

Working with animations in Unity has some quirks. Sometimes I will make an animation and I animated the wrong object. I might have realized I want to animate the container for an object, or accidentally animated the parent when I wanted to animate the child (this happens more often than I’d like to admit!). Unity does… Continue reading Howto: Remapping the Animation Hierarchy in Unity

Games 101: Data Structures in Games

Frequently people’s first foray into programming is in games. Sometimes developers come from other disciplines such as design or QA. Frequently I see the same programming mistakes occur due to a lack of understanding of basic data structures. I’ve made them, it seems everyone makes them. So I hope to spread some data structure love (using C#/Unity… Continue reading Games 101: Data Structures in Games