Project Search & Replace (and its free version Project Search) have now been updated to version 1.3! A few small fixes, and it felt time to deprecate the older scene management system in favor of the new multi-scene system. More updates will be coming shortly. A few features I’ve been wanting to add are just on… Continue reading Project Search & Replace 1.3 Update
An infrequent, but potentially catastrophic problem that can occur is Unity unable to start up and open your project. I was helping a friend debug this exact problem yesterday. I have a checklist of things that I will generally do to debug the issue and see what the problem is: But First Before you do… Continue reading Unity Tip: Fixing Unity hanging at startup.
Version 1.3 of Project Search & Replace is now in the Unity Asset Store, along with the demo version Project Search. This includes a small bugfix, and a new feature: Saved Searches. AND I have brought the price down to $25!! Amazing! Go buy it now! 😀 Saved Searches Yes, its now possible to save any search… Continue reading Project Search & Replace v1.3 Update: Saved Searches and now only $25!
This is quite a late post, but I recently completed another game jam. I had a great time working with a good friend and making….Pyramid Scheme! You can download it from the Ludum Dare page, and watch a playthrough here: We really felt like making something experimental and narrative-driven, and this was the result. You… Continue reading Ludum Dare 36 : Pyramid Scheme
This is a maintenance release for PSR(Project Search & Replace) and the demo version Project Search. This release fixes issues with Unity 5.4 and above and I am temporarily shipping the product as two subpackages: one for 5.3 and earlier, and one for 5.4 and later. Once it seems appropriate, support for 5.3 and earlier… Continue reading Project Search & Replace 1.2.1 Update
I saw the whirlpool in the new hearthstone gameplay video and I was hypnotized by it for some reason. I figured this is probably a shader…but how does it work? I was determined to see how. My final result was this: How does it work? My shader doesn’t have the additional layers of transparency and fading that… Continue reading Whoaaaa…trippy! Creating a Whirlpool Shader
I have just released version 1.2 of Project Search & Replace with a few new features. The free version, Project Search, has also been updated as well but most of these features are in the full version only. Check out the video overview: Really digging these latest additions, and I hope you do, too! I’ve been using… Continue reading Project Search & Replace v1.2: Whole Lotta Features
One of the more problematic aspects of any programming is race conditions. Frequently code is dependent on other code that is dependent on other code. So what techniques can we use to make sure that our code initializes and runs without issue? These are my unwritten (no longer!) rules about the cycle of life of… Continue reading Games 101: The Semi-Rules of the Unity Life Cycle
Singletons are a type of object used frequently in computer programming. As wikipedia says: …the singleton pattern is a design pattern that restricts the instantiation of a class to one object. This is useful when exactly one object is needed to coordinate actions across the system. So that means you only have one of the class, and you can access it anywhere. Using a… Continue reading Games 101: Making Singletons My Way
Let’s talk gameplay. What’s the difference between, say, ‘gameplay’ programming and other programming? If you are developing a game, you might need to make lots of things: shaders, engine, lighting, modeling, animation, in-app purchases, banhammers, web sites, the list goes on. But these things do not a game make. Gameplay makes a game. Gameplay is what you… Continue reading Games 101: Coding Gameplay