Project Search & Replace v1.3 Update: Saved Searches and now only $25!

Version 1.3 of Project Search & Replace is now in the Unity Asset Store, along with the demo version Project Search. This includes a small bugfix, and a new feature: Saved Searches. AND I have brought the price down to $25!! Amazing! Go buy it now! 😀 Saved Searches Yes, its now possible to save any search… Continue reading Project Search & Replace v1.3 Update: Saved Searches and now only $25!

Ludum Dare 36 : Pyramid Scheme

This is quite a late post, but I recently completed another game jam. I had a great time working with a good friend and making….Pyramid Scheme! You can download it from the Ludum Dare page, and watch a playthrough here:   We really felt like making something experimental and narrative-driven, and this was the result. You… Continue reading Ludum Dare 36 : Pyramid Scheme

Games 101: Making Singletons My Way

Singletons are a type of object used frequently in computer programming. As wikipedia says: …the singleton pattern is a design pattern that restricts the instantiation of a class to one object. This is useful when exactly one object is needed to coordinate actions across the system. So that means you only have one of the class, and you can access it anywhere. Using a… Continue reading Games 101: Making Singletons My Way

Games 101: Coding Gameplay

Let’s talk gameplay. What’s the difference between, say, ‘gameplay’ programming and other programming? If you are developing a game, you might need to make lots of things: shaders, engine, lighting, modeling, animation, in-app purchases, banhammers, web sites, the list goes on. But these things do not a game make. Gameplay makes a game. Gameplay is what you… Continue reading Games 101: Coding Gameplay