Skip to content
  • 🤓 Source Code Archive 🤓
  • 💩

ENEMY HIDEOUT

Category: Uncategorized

Project Search and Replace v1.05 is out and 60% OFF!

May 18, 2016May 22, 2016 chrisUncategorized

The latest version of the Project Search & Replace plugin is now available over in the Unity Store. The video below illustrates some of the new features such as: Search and Replace in your scene while[…]

Continue reading …

Project Search & Replace is now LIVE

May 3, 2016 chrisUncategorized

My Project Search & Replace tool is now live in the Unity Asset Store! This tool has already saved me time in developing games by doing some heavy lifting. I wrote this because I felt[…]

Continue reading …

Free Beta Invites: Project Search and Replace for Unity

April 18, 2016May 3, 2016 chrisUncategorized

Are you a developer/artist/designer working in Unity? Would you like to work faster? Would you like the ability to better search and replace text, strings, and more? If so, join my closed beta! My plugin for[…]

Continue reading …

Unity Tip: Advanced SerializedProperties

March 29, 2016 chrisUncategorized

If you are writing editor code, it is common to use the SerializedObject and SerializedProperty interface to view the serialized form of data. How this data looks and acts is somewhat documented but it has[…]

Continue reading …

Prototype Postmortem: PixelCraft

March 10, 2016March 11, 2016 chrisUncategorized

I have been working towards a couple prototypes for different possible games. My hope is that one of them will have the potential for a complete game. My direction is intentionally unorthodox, because I do[…]

Continue reading …

Unity Tip: Working with Resources.Load() Strings

March 8, 2016March 1, 2016 chrisUncategorized

Resources.Load() is the way to load ‘baked’ data (ie data that was shipped with Unity at compile-time). This is done via strings. Messy, messy strings. And what format are these strings? The path is relative to any[…]

Continue reading …

Unity Tip: Importing Textures

March 1, 2016March 1, 2016 chrisUncategorized

Usually when working with textures in Unity you may have a few specific requirements on how textures should be imported. Compression, mip-maps, filter mode, and wrap are usually my most commonly set flags. I’ve taken[…]

Continue reading …

Game Development And Timelines

February 20, 2016February 20, 2016 chrisUncategorized

I have been working with Galatea Studios here in Tucson as we work on some exciting and unique projects. As we move forward with new projects Monty posed the question to me: “Can we define[…]

Continue reading …

Stereoscopes and Cardboard Part 2: Virtual Stereoscope

November 28, 2015November 28, 2015 chrisUncategorized

In Part 1 I learn about the history of stereoscopic photography. Here in Part 2 I am attempting to display stereoscope cards from the 1890s on my futuristic Google Cardboard. I took some time to calibrate[…]

Continue reading …

Stereoscopes and Cardboard Part 1: Digital Archaeology

November 27, 2015November 28, 2015 chrisUncategorized

Here in Part 1, I attempt to learn more about the history of stereoscopic photography. Part 2 involves converting this old photography into a Google Cardboard virtual reality app. I was in a rather large[…]

Continue reading …

Posts navigation

Older posts
Newer posts
  • Project Search & Replace: Free Version, More Videos, More Features
  • Games 101 Articles
  • Hideout Source Code Archive

Follow me on Twitter

My Tweets
Proudly powered by WordPress | Theme: Oblique by Themeisle.