The latest version of the Project Search & Replace plugin is now available over in the Unity Store. The video below illustrates some of the new features such as: Search and Replace in your scene while[…]
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Project Search & Replace is now LIVE
My Project Search & Replace tool is now live in the Unity Asset Store! This tool has already saved me time in developing games by doing some heavy lifting. I wrote this because I felt[…]
Free Beta Invites: Project Search and Replace for Unity
Are you a developer/artist/designer working in Unity? Would you like to work faster? Would you like the ability to better search and replace text, strings, and more? If so, join my closed beta! My plugin for[…]
Unity Tip: Advanced SerializedProperties
If you are writing editor code, it is common to use the SerializedObject and SerializedProperty interface to view the serialized form of data. How this data looks and acts is somewhat documented but it has[…]
Prototype Postmortem: PixelCraft
I have been working towards a couple prototypes for different possible games. My hope is that one of them will have the potential for a complete game. My direction is intentionally unorthodox, because I do[…]
Unity Tip: Working with Resources.Load() Strings
Resources.Load() is the way to load ‘baked’ data (ie data that was shipped with Unity at compile-time). This is done via strings. Messy, messy strings. And what format are these strings? The path is relative to any[…]
Unity Tip: Importing Textures
Usually when working with textures in Unity you may have a few specific requirements on how textures should be imported. Compression, mip-maps, filter mode, and wrap are usually my most commonly set flags. I’ve taken[…]
Game Development And Timelines
I have been working with Galatea Studios here in Tucson as we work on some exciting and unique projects. As we move forward with new projects Monty posed the question to me: “Can we define[…]
Stereoscopes and Cardboard Part 2: Virtual Stereoscope
In Part 1 I learn about the history of stereoscopic photography. Here in Part 2Â I am attempting to display stereoscope cards from the 1890s on my futuristic Google Cardboard. I took some time to calibrate[…]
Stereoscopes and Cardboard Part 1: Digital Archaeology
Here in Part 1, I attempt to learn more about the history of stereoscopic photography. Part 2 involves converting this old photography into a Google Cardboard virtual reality app. I was in a rather large[…]