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Ludum Dare 36 : Pyramid Scheme

September 15, 2016September 15, 2016 chrisUncategorized

This is quite a late post, but I recently completed another game jam. I had a great time working with a good friend and making….Pyramid Scheme! You can download it from the Ludum Dare page, and[…]

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Project Search & Replace 1.2.1 Update

August 17, 2016August 19, 2016 chrisUncategorized

This is a maintenance release for PSR(Project Search & Replace) and the demo version Project Search. This release fixes issues with Unity 5.4 and above and I am temporarily shipping the product as two subpackages:[…]

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Whoaaaa…trippy! Creating a Whirlpool Shader

August 5, 2016August 5, 2016 chrisUncategorized

I saw the whirlpool in the new hearthstone gameplay video and I was hypnotized by it for some reason. I figured this is probably a shader…but how does it work? I was determined to see how. My[…]

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Project Search & Replace v1.2: Whole Lotta Features

July 26, 2016 chrisUncategorized

I have just released version 1.2 of Project Search & Replace with a few new features. The free version, Project Search, has also been updated as well but most of these features are in the full version[…]

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Games 101: The Semi-Rules of the Unity Life Cycle

July 13, 2016July 13, 2016 chrisUncategorized

One of the more problematic aspects of any programming is race conditions. Frequently code is dependent on other code that is dependent on other code. So what techniques can we use to make sure that[…]

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Games 101: Making Singletons My Way

June 23, 2016July 5, 2016 chrisUncategorized

Singletons are a type of object used frequently in computer programming. As wikipedia says: …the singleton pattern is a design pattern that restricts the instantiation of a class to one object. This is useful when exactly one object is needed to coordinate actions across[…]

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Games 101: Coding Gameplay

June 22, 2016June 22, 2016 chrisUncategorized

Let’s talk gameplay. What’s the difference between, say, ‘gameplay’ programming and other programming? If you are developing a game, you might need to make lots of things: shaders, engine, lighting, modeling, animation, in-app purchases, banhammers, web sites,[…]

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Games 101 Articles

June 22, 2016June 23, 2016 chrisUncategorized

I’m working on a series of posts to talk about some basic concepts in game development. Similar to my Source Code Archive this post will contain a list of all articles within the series. Games 101: Data[…]

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Project Search & Replace: Free Version, More Videos, More Features

June 22, 2016June 22, 2016 chrisUncategorized

In an attempt to shamelessly get Project Search & Replace into people’s hands, I’ve created a free version: Project Search. Free Version: Project Search Like its bigger brother, Project Search allows you to search across[…]

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Stupid Prefab Tricks

June 13, 2016June 22, 2016 chrisUncategorized

As I work on my Project Search & Replace tool I get to learn a lot about the internals of Unity. I’m currently adding the ability to search and replace prefab instances to the tool(edit: now out[…]

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