Author: chris

  • Project Search & Replace: Free Version, More Videos, More Features

    Project Search & Replace: Free Version, More Videos, More Features

    In an attempt to shamelessly get Project Search & Replace into people’s hands, I’ve created a free version: Project Search. Free Version: Project Search Like its bigger brother, Project Search allows you to search across an entire project but is feature limited: Replace is not available. Search Scope is not available. Search while the application…

  • Stupid Prefab Tricks

    As I work on my Project Search & Replace tool I get to learn a lot about the internals of Unity. I’m currently adding the ability to search and replace prefab instances to the tool(edit: now out in v1.1!), and I’ve also written a free utility for prefabs (scroll down to the Prefab Hierarchy Inspector or check it…

  • Why Git is Not Good for Games.

    This is a post that I’ve been meaning to write for a while, mainly so that I can refer to it when someone can’t understand why I use SVN. So Git. Its the Golden Hammer of version control. Its really good for making Twitter so its great for games, right? It seems people are taught…

  • Howto: Remapping the Animation Hierarchy in Unity

    Howto: Remapping the Animation Hierarchy in Unity

    Working with animations in Unity has some quirks. Sometimes I will make an animation and I animated the wrong object. I might have realized I want to animate the container for an object, or accidentally animated the parent when I wanted to animate the child (this happens more often than I’d like to admit!). Unity does…

  • Games 101: Data Structures in Games

    Frequently people’s first foray into programming is in games. Sometimes developers come from other disciplines such as design or QA. Frequently I see the same programming mistakes occur due to a lack of understanding of basic data structures. I’ve made them, it seems everyone makes them. So I hope to spread some data structure love (using C#/Unity…

  • Hideout Source Code Archive

    Hideout Source Code Archive

    Archived code lives on here. Also migrating the code to Github so I can update things. I’ll do my best to keep this up to date. Mostly little things, helpers, etc. Whirlpool Shader This is the whirlpool shader talked about in this post. CopyRef Language: C# (Unity3D) I never remember how Resources.Load() likes its strings formatted.…

  • Project Search and Replace v1.05 is out and 60% OFF!

    The latest version of the Project Search & Replace plugin is now available over in the Unity Store. The video below illustrates some of the new features such as: Search and Replace in your scene while the game is running! Search for usages of your MonoBehaviours! Duplicate search items. And if that wasn’t enough…its on sale…

  • Project Search & Replace is now LIVE

    Project Search & Replace is now LIVE

    My Project Search & Replace tool is now live in the Unity Asset Store! This tool has already saved me time in developing games by doing some heavy lifting. I wrote this because I felt that Unity could use a solid, generic search & replace system. Watch the video below to see the tool in…

  • Free Beta Invites: Project Search and Replace for Unity

    Are you a developer/artist/designer working in Unity? Would you like to work faster? Would you like the ability to better search and replace text, strings, and more? If so, join my closed beta! My plugin for Unity, shown in the video below, allows you to search and replace within Unity with ease. https://www.youtube.com/watch?v=ixerXMTl-EA I’m getting ready…

  • Unity Tip: Advanced SerializedProperties

    If you are writing editor code, it is common to use the SerializedObject and SerializedProperty interface to view the serialized form of data. How this data looks and acts is somewhat documented but it has a couple quirks. For this reason I’ve created a small utility class for viewing the representation of a SerializedObject in…