This blog is quiet, but Project Search & Replace is still alive and well. If you are over in the Discord, you’ll see that I’m actively answering questions that crop up. If you have a support issue or a question, please drop by. I wanted to post about the current state of the asset and… Continue reading Project Search & Replace 2.0 Roadmap
Category: Project Search & Replace
Project Search & Replace 1.8.1
I have been rather busy shipping games at my day job with the lovely people at Dire Wolf Digital, but I have still been pushing updates for Project Search & Replace! I’d also like to thank Andrew Seward for doing a serious amount of heavy lifting on the latest version. The upcoming 1.8.1 will add… Continue reading Project Search & Replace 1.8.1
Project Search & Replace 1.6 Update
Release 1.6 of Project Search & Replace is now live in the Unity Asset Store! Feature: Full Source Code PSR now includes FULL source code and a couple minor bugfixes. If you are working in very large scenes, then you might find things a bit zippier. The release of source code is in anticipation of some… Continue reading Project Search & Replace 1.6 Update
Project Search & Replace 1.5 Update
It has been a while since the previous update, both on this site, and also on my Project Search & Replace plugin. But progress has been occurring nonetheless! PSR version 1.5 is now out, along with the search-only free version, and has quite a few new features: Fix: Fixing issue with circular references in internally… Continue reading Project Search & Replace 1.5 Update
Project Search & Replace 1.3 Update
Project Search & Replace (and its free version Project Search) have now been updated to version 1.3! A few small fixes, and it felt time to deprecate the older scene management system in favor of the new multi-scene system. More updates will be coming shortly. A few features I’ve been wanting to add are just on… Continue reading Project Search & Replace 1.3 Update
Stupid Prefab Tricks
As I work on my Project Search & Replace tool I get to learn a lot about the internals of Unity. I’m currently adding the ability to search and replace prefab instances to the tool(edit: now out in v1.1!), and I’ve also written a free utility for prefabs (scroll down to the Prefab Hierarchy Inspector or check it… Continue reading Stupid Prefab Tricks
Howto: Remapping the Animation Hierarchy in Unity
Working with animations in Unity has some quirks. Sometimes I will make an animation and I animated the wrong object. I might have realized I want to animate the container for an object, or accidentally animated the parent when I wanted to animate the child (this happens more often than I’d like to admit!). Unity does… Continue reading Howto: Remapping the Animation Hierarchy in Unity