It has been a while since the previous update, both on this site, and also on my Project Search & Replace plugin. But progress has been occurring nonetheless! PSR version 1.5 is now out, along with the search-only free version, and has quite a few new features: Fix: Fixing issue with circular references in internally… Continue reading Project Search & Replace 1.5 Update
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Project Search & Replace 1.4 Update
Project Search & Replace (and its free version Project Search) have now been updated to version 1.4! This release took a little longer than expected for two reasons. First: searching Animator Controllers, Textures, and Audio Clips was more difficult than expected. Second: I kept finding little details and improving them. The next release will most likely be… Continue reading Project Search & Replace 1.4 Update
Project Search & Replace 1.3 Update
Project Search & Replace (and its free version Project Search) have now been updated to version 1.3! A few small fixes, and it felt time to deprecate the older scene management system in favor of the new multi-scene system. More updates will be coming shortly. A few features I’ve been wanting to add are just on… Continue reading Project Search & Replace 1.3 Update
Unity Tip: Fixing Unity hanging at startup.
An infrequent, but potentially catastrophic problem that can occur is Unity unable to start up and open your project. I was helping a friend debug this exact problem yesterday. I have a checklist of things that I will generally do to debug the issue and see what the problem is: But First Before you do… Continue reading Unity Tip: Fixing Unity hanging at startup.
Project Search & Replace v1.3 Update: Saved Searches and now only $25!
Version 1.3 of Project Search & Replace is now in the Unity Asset Store, along with the demo version Project Search. This includes a small bugfix, and a new feature: Saved Searches. AND I have brought the price down to $25!! Amazing! Go buy it now! 😀 Saved Searches Yes, its now possible to save any search… Continue reading Project Search & Replace v1.3 Update: Saved Searches and now only $25!
Ludum Dare 36 : Pyramid Scheme
This is quite a late post, but I recently completed another game jam. I had a great time working with a good friend and making….Pyramid Scheme! You can download it from the Ludum Dare page, and watch a playthrough here: We really felt like making something experimental and narrative-driven, and this was the result. You… Continue reading Ludum Dare 36 : Pyramid Scheme
Project Search & Replace 1.2.1 Update
This is a maintenance release for PSR(Project Search & Replace) and the demo version Project Search. This release fixes issues with Unity 5.4 and above and I am temporarily shipping the product as two subpackages: one for 5.3 and earlier, and one for 5.4 and later. Once it seems appropriate, support for 5.3 and earlier… Continue reading Project Search & Replace 1.2.1 Update
Whoaaaa…trippy! Creating a Whirlpool Shader
I saw the whirlpool in the new hearthstone gameplay video and I was hypnotized by it for some reason. I figured this is probably a shader…but how does it work? I was determined to see how. My final result was this: How does it work? My shader doesn’t have the additional layers of transparency and fading that… Continue reading Whoaaaa…trippy! Creating a Whirlpool Shader
Project Search & Replace v1.2: Whole Lotta Features
I have just released version 1.2 of Project Search & Replace with a few new features. The free version, Project Search, has also been updated as well but most of these features are in the full version only. Check out the video overview: Really digging these latest additions, and I hope you do, too! I’ve been using… Continue reading Project Search & Replace v1.2: Whole Lotta Features
Games 101: The Semi-Rules of the Unity Life Cycle
One of the more problematic aspects of any programming is race conditions. Frequently code is dependent on other code that is dependent on other code. So what techniques can we use to make sure that our code initializes and runs without issue? These are my unwritten (no longer!) rules about the cycle of life of… Continue reading Games 101: The Semi-Rules of the Unity Life Cycle